TTK
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#include "Ray.h"
#include <Geometry.h>
#include <algorithm>
#include <limits>
#include <memory>
#include <stack>
#include <vector>
Go to the source code of this file.
Classes | |
class | ttk::BoundingVolumeHierarchy< IT > |
Acceleration structure for native ray tracer. Based on implementation described in Physically Based Rendering: From Theory to Implementation by Matt Pharr, Wenzel Jakob and Greg Humphreys. More... | |
struct | ttk::BoundingVolumeHierarchy< IT >::Node |
struct | ttk::BoundingVolumeHierarchy< IT >::Triangle |
Namespaces | |
namespace | ttk |
The Topology ToolKit. | |