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TTK
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#include "Ray.h"#include <Geometry.h>#include <algorithm>#include <limits>#include <memory>#include <stack>#include <vector>Go to the source code of this file.
Classes | |
| class | ttk::BoundingVolumeHierarchy< IT > |
| Acceleration structure for native ray tracer. Based on implementation described in Physically Based Rendering: From Theory to Implementation by Matt Pharr, Wenzel Jakob and Greg Humphreys. More... | |
| struct | ttk::BoundingVolumeHierarchy< IT >::Node |
| struct | ttk::BoundingVolumeHierarchy< IT >::Triangle |
Namespaces | |
| namespace | ttk |
| The Topology ToolKit. | |