Native renderer that uses a bounding volume hierarchy for accelerated raycasting.
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| CinemaImagingNative () |
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| ~CinemaImagingNative () override=default |
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template<typename IT > |
int | renderImage (float *depthBuffer, unsigned int *primitiveIds, float *barycentricCoordinates, const size_t &nVertices, const float *vertexCoords, const size_t &nTriangles, const IT *connectivityList, const BoundingVolumeHierarchy< IT > &bvh, const double resolution[2], const double camPos[3], const double camDirRaw[3], const double camUp[3], const double &camHeight, const bool &orthographicProjection, const double &viewAngle) const |
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template<typename IT > |
int | renderImage (float *depthBuffer, unsigned int *primitiveIds, float *barycentricCoordinates, const size_t &ttkNotUsed(nVertices), const float *vertexCoords, const size_t &ttkNotUsed(nTriangles), const IT *connectivityList, const BoundingVolumeHierarchy< IT > &bvh, const double resolution[2], const double camPos[3], const double camDirRaw[3], const double camUp[3], const double &camHeight, const bool &orthographicProjection, const double &viewAngle) const |
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template<typename DT , typename IT > |
int | interpolateArray (DT *outputArray, const unsigned int *primitiveIds, const float *barycentricCoordinates, const IT *connectivityList, const DT *inputArray, const size_t &nTuples, const size_t &nComponents=1, const DT &missingValue=std::numeric_limits< DT >::has_quiet_NaN ? std::numeric_limits< DT >::quiet_NaN() :std::numeric_limits< DT >::max()) const |
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template<typename DT > |
int | lookupArray (DT *outputArray, const unsigned int *primitiveIds, const DT *inputArray, const size_t &nTuples, const size_t &nComponents=1, const DT &missingValue=std::numeric_limits< DT >::has_quiet_NaN ? std::numeric_limits< DT >::quiet_NaN() :std::numeric_limits< DT >::max()) const |
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| Debug () |
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| ~Debug () override |
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virtual int | setDebugLevel (const int &debugLevel) |
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int | setWrapper (const Wrapper *wrapper) override |
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int | printMsg (const std::string &msg, const debug::Priority &priority=debug::Priority::INFO, const debug::LineMode &lineMode=debug::LineMode::NEW, std::ostream &stream=std::cout) const |
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int | printMsg (const std::vector< std::string > &msgs, const debug::Priority &priority=debug::Priority::INFO, const debug::LineMode &lineMode=debug::LineMode::NEW, std::ostream &stream=std::cout) const |
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int | printErr (const std::string &msg, const debug::LineMode &lineMode=debug::LineMode::NEW, std::ostream &stream=std::cerr) const |
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int | printWrn (const std::string &msg, const debug::LineMode &lineMode=debug::LineMode::NEW, std::ostream &stream=std::cerr) const |
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int | printMsg (const std::string &msg, const double &progress, const double &time, const int &threads, const double &memory, const debug::LineMode &lineMode=debug::LineMode::NEW, const debug::Priority &priority=debug::Priority::PERFORMANCE, std::ostream &stream=std::cout) const |
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int | printMsg (const std::string &msg, const double &progress, const double &time, const debug::LineMode &lineMode=debug::LineMode::NEW, const debug::Priority &priority=debug::Priority::PERFORMANCE, std::ostream &stream=std::cout) const |
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int | printMsg (const std::string &msg, const double &progress, const double &time, const int &threads, const debug::LineMode &lineMode=debug::LineMode::NEW, const debug::Priority &priority=debug::Priority::PERFORMANCE, std::ostream &stream=std::cout) const |
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int | printMsg (const std::string &msg, const double &progress, const debug::LineMode &lineMode=debug::LineMode::NEW, const debug::Priority &priority=debug::Priority::PERFORMANCE, std::ostream &stream=std::cout) const |
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int | printMsg (const std::string &msg, const double &progress, const debug::Priority &priority, const debug::LineMode &lineMode=debug::LineMode::NEW, std::ostream &stream=std::cout) const |
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int | printMsg (const std::vector< std::vector< std::string > > &rows, const debug::Priority &priority=debug::Priority::INFO, const bool hasHeader=true, const debug::LineMode &lineMode=debug::LineMode::NEW, std::ostream &stream=std::cout) const |
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int | printMsg (const debug::Separator &separator, const debug::LineMode &lineMode=debug::LineMode::NEW, const debug::Priority &priority=debug::Priority::INFO, std::ostream &stream=std::cout) const |
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int | printMsg (const debug::Separator &separator, const debug::Priority &priority, const debug::LineMode &lineMode=debug::LineMode::NEW, std::ostream &stream=std::cout) const |
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int | printMsg (const std::string &msg, const debug::Separator &separator, const debug::LineMode &lineMode=debug::LineMode::NEW, const debug::Priority &priority=debug::Priority::INFO, std::ostream &stream=std::cout) const |
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void | setDebugMsgPrefix (const std::string &prefix) |
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| BaseClass () |
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virtual | ~BaseClass ()=default |
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int | getThreadNumber () const |
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virtual int | setThreadNumber (const int threadNumber) |
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Native renderer that uses a bounding volume hierarchy for accelerated raycasting.
- Author
- Jonas Lukasczyk jl@jl.nosp@m.uk.d.nosp@m.e
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Rosty Hnatyshyn rosty.nosp@m.slav.nosp@m..hnat.nosp@m.yshy.nosp@m.n@gma.nosp@m.il.c.nosp@m.om
- Date
- 10.11.2020
Definition at line 17 of file CinemaImagingNative.h.