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| SurfaceGeometrySmoother () |
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| ~SurfaceGeometrySmoother () override=default |
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void | preconditionTriangulationToSmooth (AbstractTriangulation *const triangulation) |
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void | preconditionTriangulationSurface (AbstractTriangulation *const triangulation) |
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template<typename triangulationType0 , typename triangulationType1 > |
int | execute (float *const outputCoords, const float *const inputCoords, const char *const mask, const SimplexId *const vertsId, const int nIter, const triangulationType0 &triangulationToSmooth, const triangulationType1 &triangulationSurface) const |
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| Debug () |
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| ~Debug () override |
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virtual int | setDebugLevel (const int &debugLevel) |
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int | setWrapper (const Wrapper *wrapper) override |
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int | printMsg (const std::string &msg, const debug::Priority &priority=debug::Priority::INFO, const debug::LineMode &lineMode=debug::LineMode::NEW, std::ostream &stream=std::cout) const |
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int | printMsg (const std::vector< std::string > &msgs, const debug::Priority &priority=debug::Priority::INFO, const debug::LineMode &lineMode=debug::LineMode::NEW, std::ostream &stream=std::cout) const |
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int | printErr (const std::string &msg, const debug::LineMode &lineMode=debug::LineMode::NEW, std::ostream &stream=std::cerr) const |
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int | printWrn (const std::string &msg, const debug::LineMode &lineMode=debug::LineMode::NEW, std::ostream &stream=std::cerr) const |
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int | printMsg (const std::string &msg, const double &progress, const double &time, const int &threads, const double &memory, const debug::LineMode &lineMode=debug::LineMode::NEW, const debug::Priority &priority=debug::Priority::PERFORMANCE, std::ostream &stream=std::cout) const |
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int | printMsg (const std::string &msg, const double &progress, const double &time, const debug::LineMode &lineMode=debug::LineMode::NEW, const debug::Priority &priority=debug::Priority::PERFORMANCE, std::ostream &stream=std::cout) const |
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int | printMsg (const std::string &msg, const double &progress, const double &time, const int &threads, const debug::LineMode &lineMode=debug::LineMode::NEW, const debug::Priority &priority=debug::Priority::PERFORMANCE, std::ostream &stream=std::cout) const |
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int | printMsg (const std::string &msg, const double &progress, const debug::LineMode &lineMode=debug::LineMode::NEW, const debug::Priority &priority=debug::Priority::PERFORMANCE, std::ostream &stream=std::cout) const |
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int | printMsg (const std::string &msg, const double &progress, const debug::Priority &priority, const debug::LineMode &lineMode=debug::LineMode::NEW, std::ostream &stream=std::cout) const |
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int | printMsg (const std::vector< std::vector< std::string > > &rows, const debug::Priority &priority=debug::Priority::INFO, const bool hasHeader=true, const debug::LineMode &lineMode=debug::LineMode::NEW, std::ostream &stream=std::cout) const |
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int | printMsg (const debug::Separator &separator, const debug::LineMode &lineMode=debug::LineMode::NEW, const debug::Priority &priority=debug::Priority::INFO, std::ostream &stream=std::cout) const |
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int | printMsg (const debug::Separator &separator, const debug::Priority &priority, const debug::LineMode &lineMode=debug::LineMode::NEW, std::ostream &stream=std::cout) const |
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int | printMsg (const std::string &msg, const debug::Separator &separator, const debug::LineMode &lineMode=debug::LineMode::NEW, const debug::Priority &priority=debug::Priority::INFO, std::ostream &stream=std::cout) const |
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void | setDebugMsgPrefix (const std::string &prefix) |
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| BaseClass () |
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virtual | ~BaseClass ()=default |
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int | getThreadNumber () const |
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virtual int | setThreadNumber (const int threadNumber) |
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template<typename triangulationType0 , typename triangulationType1 > |
int | relaxProject (std::vector< Point > &outputPoints, std::vector< Point > &tmpStorage, std::vector< SimplexId > &nearestVertexId, std::vector< bool > &trianglesTested, std::vector< SimplexId > &visitedTriangles, std::vector< float > &dists, const char *const mask, const triangulationType0 &triangulationToSmooth, const triangulationType1 &triangulationSurface) const |
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template<typename triangulationType > |
Point | relax (const SimplexId a, std::vector< ttk::SurfaceGeometrySmoother::Point > &outputPoints, const triangulationType &triangulationToSmooth) const |
| Computes the barycenter of a given point's neighbors.
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int | printMsgInternal (const std::string &msg, const std::string &right, const std::string &filler, const debug::Priority &priority=debug::Priority::INFO, const debug::LineMode &lineMode=debug::LineMode::NEW, std::ostream &stream=std::cout) const |
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int | printMsgInternal (const std::string &msg, const debug::Priority &priority, const debug::LineMode &lineMode, std::ostream &stream=std::cout) const |
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int | welcomeMsg (std::ostream &stream) |
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TTK VTK-filter for smoothing meshes on surfaces.
- Author
- Pierre Guillou pierr.nosp@m.e.gu.nosp@m.illou.nosp@m.@lip.nosp@m.6.fr
- Date
- March 2022.
ttk::GeometrySmoother with a twist! This class smoothes and projects a 1D or a 2D mesh onto a 2D closed triangulated surface.
- See also
- ttkSurfaceGeometrySmoother.cpp for a usage example.
Online examples:
Definition at line 36 of file SurfaceGeometrySmoother.h.